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LITTLE-KID GAMES

Hide & Seek

Arena-wide hide and seek with the lights dimmed. Marshalls scout safe hiding spots ahead and post boundary cones so nobody wanders. Multiple rounds, take turns being the seeker, ends with snacks in the lobby.

AGES
4–8
PLAYERS
Up to 16
INTENSITY
Low-medium
DURATION
10-minute rounds, played 4–6 times per session

HOW YOU WIN

Last hider found is the winner of the round. They get to be the seeker next round.

Full rules

  1. 01

    Boundaries

    Marshall sets boundary cones — kids can hide anywhere INSIDE the cones. No going behind doors, into the gear room, or anywhere the Marshall can't see. Big arena = plenty of legit spots.

  2. 02

    The count

    Seeker stands at the lobby wall, eyes closed, counts to 30 out loud (or 60 for older kids). Everyone else picks a hiding spot. Marshall keeps tabs on where the youngest kids go.

  3. 03

    The search

    Seeker calls 'ready or not, here I come!' and starts searching. They tag a hider — that hider sits out on the bench. Game ends when all hiders are found, or after 5 minutes (whichever first).

  4. 04

    Sardines variant

    Reverse hide and seek — one kid hides, everyone else seeks, and when you find them, you JOIN their hiding spot quietly. Last seeker still searching loses. Hilarious with 12+ kids cramming behind one barrier.

Pro tips

  • TIP

    Stay quiet. Giggling = caught.

  • TIP

    Don't all hide in the same spot — newer hiders, find your own.

  • TIP

    Move during the search if your spot's getting hot. Slow and quiet wins.

Variations the Marshall might call

SAME CATEGORY

Other games in this lineup

WANT TO PLAY?

Find Hide & Seek on the schedule.

We rotate through every game in the catalog across drop-in sessions, parties, and league nights. Book a session or check this week's lineup.

FIND US

Francis Scott Key Mall

5500 Buckeystown Pike

Frederick, MD 21703

Inside FSK Mall, across from the Goldfish Swim School.