HOMESCHOOL CURRICULUM
Real PE. Real curriculum. Real movement.
Homeschool families across the DMV — Frederick County, Montgomery
County, Loudoun County, and beyond — come to Blast'D! for the kind
of structured, social, gross-motor work that's hard to recreate
in a basement. Four curricula, 2-hour sessions, semester-long
programs. Marshall keeps an attendance log if your co-op or
umbrella school needs documentation.
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WHO
Homeschool co-ops, hybrid schools, university-model schools, single families
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WHEN
Weekday mornings + early afternoons
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WHERE
Inside FSK Mall · across from the Goldfish Swim School
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DOCS
Attendance logs, outcome rubrics, optional recap cards for portfolios
FOUR CURRICULA
Pick a track. Or stack two.
Each curriculum is a 6–8 week module of 2-hour sessions. Many
co-ops run PE Core in the fall and Team Building in the spring;
strategy types add Target Practice as a second block.
WEEKLY PHYSICAL EDUCATION
PE Core
Our flagship homeschool program — a structured PE curriculum that meets a half-day per week. Cardio, agility, coordination, teamwork, and good old-fashioned running. Marshall keeps a participation log if your co-op needs it for credit.
AUDIENCE
Grades 1–8, mixed-age friendly
SESSION LENGTH
2 hours per session
CADENCE
Weekly · 8-week or 16-week semesters
OUTCOMES
- · Cardiovascular endurance (continuous-movement games)
- · Hand-eye coordination + reaction speed
- · Sportsmanship + team communication
- · Confidence under pressure (clutch-moment play)
WEEK-BY-WEEK
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WEEK 1
Warmup + intro
Tag variants, line games, fitness benchmarks recorded.
Freeze tag · Line tag · Sharks & minnows
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WEEK 2
Throwing mechanics
Soft-ball throwing form, accuracy drills, target practice.
Half-Arena Dodgeball · Target practice
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WEEK 3
Dodging + spatial awareness
Reading angles, body positioning, lateral movement.
360 Dodgeball · Shadow tag
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WEEK 4
Team strategy basics
Working together, role assignment, communication.
Old-School Dodgeball · Capture the Flag (intro)
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WEEK 5
Capture the Flag deep-dive
Offense, defense, scouting, decision-making under time.
Capture the Flag (3 rounds)
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WEEK 6
Strategy + deception
Hidden roles, fake-outs, reading opponents.
Doctor Dodgeball · Stealth-flag CTF
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WEEK 7
Tournament prep
Bracket formation, captain duties, refereeing basics.
Mini tournament setup + practice matches
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WEEK 8
Co-op tournament + recap
Live bracket on the big board. Marshall-printed recap cards for each kid.
Tournament finals · Group recap
Pricing varies by co-op size and number of weeks. Mid-DMV co-ops average $20–30 per child per session.
Inquire about PE Core →
COLLABORATION + COMMUNICATION
Team Building
Designed for older kids and teens — focused on the soft skills that don't show up on a worksheet. Captains rotate weekly. Marshalls coach communication, conflict-resolution, and leadership in real time.
SESSION LENGTH
2 hours per session
CADENCE
Weekly · 6-week module (often run alongside PE Core)
OUTCOMES
- · Verbal + non-verbal communication under stress
- · Captaincy + leadership rotation
- · Conflict de-escalation (real Marshall coaching)
- · Reflection journaling between sessions (optional)
WEEK-BY-WEEK
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WEEK 1
Trust + names
Roster building, intro games, partner challenges.
Trust circle · Name relay
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WEEK 2
Communication under pressure
Limited-talk variants where teams have to coordinate silently or with code words.
Silent CTF · Code-word dodgeball
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WEEK 3
Captaincy 101
Every kid takes a turn captaining. Marshall debriefs after each round.
Captain-led mini matches
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WEEK 4
Conflict + recovery
What to do when teammates disagree or rounds get heated. Live coaching.
Old-School Dodgeball with intentional disputes
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WEEK 5
Leading a comeback
Down 0-2 in a series — how do you rally? Scenario play.
Best-of-5 CTF, mock tournament
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WEEK 6
Showcase + reflection
Open-invite scrimmage with parents watching. Kids share takeaways.
Final scrimmage + group debrief
AIM · TIMING · GAME THEORY
Target Practice & Strategy
For the kid who'd rather think their way through a problem than sprint it. Blaster-accuracy drills, dodgeball game theory, formation play, and tournament-style bracket reading. Bring a notebook — Marshall hands out diagrams.
SESSION LENGTH
2 hours per session
CADENCE
Weekly · 8-week module
OUTCOMES
- · Marksmanship fundamentals (form, breathing, sight alignment)
- · Formation play (2-3-1, screens, pick-and-roll-style setups)
- · Game-theory basics (expected value, mixed strategies, deception)
- · Bracket-tournament strategy
WEEK-BY-WEEK
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WEEK 1
The form basics
Blaster stance, grip, sight picture. Stationary targets at three distances.
Target ladder · Standing accuracy drill
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WEEK 2
Moving targets
Leading shots, predicting trajectories, recovery throws.
Moving-target drill · Bot-defense scrimmage
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WEEK 3
Defensive formations
Diamond, triangle, screen-and-shoot. When each works.
Formation-only CTF rounds
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WEEK 4
Hidden information
Doctor Dodgeball as a Bayesian inference puzzle. Marshall walks through the math.
Doctor Dodgeball with debrief
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WEEK 5
Decoys + deception
Faking the flag run, planted misdirection, exploiting tells.
Decoy CTF
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WEEK 6
Expected value
Risk-adjusted decision making — when to push, when to camp. Live whiteboard.
Decision-tree CTF
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WEEK 7
Bracket reading
How tournament seeding works, scouting opponents, managing energy across a day.
Mini-bracket tournament with scouting
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WEEK 8
Capstone tournament
Apply everything. Marshall narrates the big board live.
Full bracket, double-elimination
GROSS-MOTOR + IMAGINATION
Movement for Littles
A gentler curriculum for the preK–2 set. Lots of imagination play, gross-motor skill-building, silly games, and the all-time favorite: Monster. Parents stay in the lobby (or join the floor) — your call.
SESSION LENGTH
1.5 hours per session (shorter to match attention spans)
CADENCE
Weekly · 6-week module
OUTCOMES
- · Gross-motor coordination (running, dodging, throwing form)
- · Listening + following multi-step instructions
- · Social play + sharing
- · Confidence in a big space
WEEK-BY-WEEK
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WEEK 1
Meeting Monster
Intro to the arena. Boundary cones. Monster-themed warmup.
Monster (light version) · Freeze tag
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WEEK 2
Tag flavors
Six tag variants, one per session block.
Tag carousel
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WEEK 3
Throwing + catching
Soft-ball throwing form. Underhand first, then overhand.
Roll-and-catch · Target buckets
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WEEK 4
Hide & seek week
Multiple hide-and-seek variants. Sardines is the favorite.
Hide & seek · Sardines
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WEEK 5
Teams (gently)
First exposure to 'my team / your team' concepts. Marshall mediates everything.
Color-team relay · Half-Arena dodgeball (soft mode)
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WEEK 6
Showcase party
Parents invited onto the floor. Birthday-style celebration to close the module.
All-favorite carousel · Monster grand finale
FAQ for homeschool families
- Do you handle attendance documentation?
- Yes. We log every session. Print-friendly logs available on request, formatted to drop into MD or VA umbrella-school paperwork or HSLDA records.
- Can siblings of different ages join the same session?
- Mixed-age is the homeschool norm — we plan for it. Marshalls split the floor into age-appropriate sub-games when needed.
- We're a small co-op (4 families). Can you still run a program?
- Yes — minimum 6 kids per session. We'll match you with another small co-op if needed (with your permission).
- We're coming from Loudoun / Bethesda / Gaithersburg — is the drive worth it?
- Lots of our homeschool families come from 30–45 minutes out. We schedule mid-day blocks to dodge traffic and most co-ops pair the session with a stop at the FSK Mall food court or one of the Frederick playgrounds nearby.