THE Blast'D! GAMES
Capture the Flag
Each team defends a sensor-equipped flag inside their home cell. Grab the other team's flag and run it back to your cell to score. The big board lights up the moment the flag goes airborne.
- AGES
- 8+
- PLAYERS
- Up to 12 per round
- INTENSITY
- Medium
- DURATION
- 4-minute rounds, played best of 5
HOW YOU WIN
First team to 3 captures takes the match. Sudden-death overtime if tied at the buzzer — first capture wins.
Full rules
-
01
Setup
Two cells, one at each end of the arena. Each cell holds one sensor flag on a pedestal. Teams start inside their own cell. Marshall counts down, lights flip green, go.
-
02
The flag
Our flags know when they're sitting, lifted, airborne, or captured. The 75-inch board shows live status. A flag is 'airborne' the second it leaves the pedestal — alarms sound, defenders react.
-
03
Scoring a capture
Grab the opposing flag, carry it back to your own cell, and place it on your pedestal. The board confirms with a capture animation. That's a point. Both flags reset for the next round.
-
04
Tagging
If you're in enemy territory and a defender tags you (two-hand touch), you drop the flag where it is and return to your cell before re-entering play. The dropped flag is fair game for anyone.
-
05
Safe zones
Your own cell is your safe zone — defenders can't tag you while you're inside. Don't camp it the entire match, though. The Marshall will start a 10-second 'must exit' clock if you do.
Pro tips
- TIP
Send 2 attackers + 3 defenders to start, then adjust based on what works.
- TIP
A fake-out toward one wing usually pulls a defender off the flag — coordinate it.
- TIP
The carrier should NEVER take the straight line back. Zigzag, use cover.
- TIP
Watch the big board — if your flag goes airborne, get back fast.
SAME CATEGORY
Other games in this lineup
Find Capture the Flag on the schedule.
We rotate through every game in the catalog across drop-in sessions, parties, and league nights. Book a session or check this week's lineup.
FIND US
Francis Scott Key Mall
5500 Buckeystown Pike
Frederick, MD 21703
Inside FSK Mall, across from the Goldfish Swim School.