THE Blast'D! GAMES
Blaster Battles
Two teams. Soft foam darts. Eye protection. One Marshall, one clock, multiple game modes inside every match.
- AGES
- 7+ (kids 6 welcome with a parent on the floor)
- PLAYERS
- Up to 12 per round
- INTENSITY
- Medium-high
- DURATION
- 15-minute rounds, played 3–5 times per session
HOW YOU WIN
Last team with players still 'alive' on the floor when the clock hits zero takes the round. Best of three takes the match.
Full rules
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01
Gear up
Every player picks a blaster from the rack and a hopper of soft foam darts. Eye protection is mandatory — no exceptions, no negotiating, ask the Marshall. Pick your team color (Plasma or Acid). Stay on your team's side of the line until the round starts.
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02
Safety brief
Marshall runs a 2-minute safety brief at the start of every session: no point-blank shots (closer than arm's length), no headshots on purpose, no projectiles other than the foam darts we provide. Be a good sport — sit out clean when you're tagged.
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03
How a round runs
Marshall starts the clock. Teams advance from their home cells, taking cover behind soft barriers. A clean torso or arm hit puts you out. Sit out at the side rail until the round ends — don't argue with the Marshall, it's not worth the karma.
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04
Respawns (kid-friendly mode)
For under-10 groups, the Marshall calls 'respawn windows' every 90 seconds — anyone out can return through their home cell. Keeps everyone playing. Competitive groups play elimination-only.
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05
Reloads
Find darts on the floor, reload from your hopper, keep moving. Don't camp in your home cell forever — Marshall will call you out and the other team will pick you off when you finally peek.
Pro tips
- TIP
Move in pairs — one player draws fire, the other flanks.
- TIP
Headshots happen, but they don't count. Aim center mass.
- TIP
Save 5 darts for the last 30 seconds — clutch moments win matches.
- TIP
Communicate. Loud is fine. The Marshall is louder.
Variations the Marshall might call
- · Last team standing — pure elimination, no respawns.
- · Point capture — score by holding the center zone for 10 consecutive seconds.
- · Base defense — one team defends a flag, the other team has 5 minutes to grab it.
- · VIP — each team protects one player who's worth 5 points if eliminated.
SAME CATEGORY
Other games in this lineup
Find Blaster Battles on the schedule.
We rotate through every game in the catalog across drop-in sessions, parties, and league nights. Book a session or check this week's lineup.
FIND US
Francis Scott Key Mall
5500 Buckeystown Pike
Frederick, MD 21703
Inside FSK Mall, across from the Goldfish Swim School.